29.8.2015 - Switch to a new setup
With version 0.6 HGamer3D is changing! A lot of experiences have been made and it was time to take those learnings into account. Previously it was quite cumbersome to compile HGamer3D on Linux. Also using the media chain and getting a correct set of shaders to work on multiple graphic environments was really difficult. In addition the binding toolset was complex, too. I also did experiments with different type of API’s, now culminating in a specific choice for the coming versions. All this led to a point, where a new setup was needed. Version 0.6 is now build on a new foundation. In summary the main differences are:
With this some significant advantages are achieved:
There is also bad news: functionality is currently limited, due to the re-design. But since the basics are in place I’m optimistic that the recovery of functionality can be done quickly. So this version 0.6 is clearly an intermediate one where a lot of things are missing (no GUI, no Controller Input, no Network, no Physics, ...). Nevertheless version 0.6 comes with some examples and shows that basic principles are working.
Github link: http://www.github.com/urs-of-the-backwoods/HGamer3D
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