Some time back I read an article on the Web about the typical hobbyist game programmer, who wants to delve into game programming and ends up in numereous technology battles and eventually even writes a non-finished game engine on his own without ever programming a game. This article ended with the realistic advice to better start game programming with existing technology now or at least develop technology in the context of a real game giving sound requirements on the way, good hint, well ...

Do you know the programming language Haskell? Do you want to write a game with it? It might be that HGamer3D can help you!


Nov. 2015 - new website layout, new texts

Dec. 2015 - fixed missing downloads, remark in Linux setup on data needed

Dec. 2015 - build scripts for Linux simplified